Unreal Engine 4 Class: Blueprints

Unreal Engine 4 Class: Blueprints – Udemy Coupon

Learn Blueprints and create your own games (eng subtitles)

What you’ll learn

  • Create games using Unreal Engine and Blueprints (Create games with Unreal Engine through Blueprints)
  • Setup a human-controlled Character
  • Create logics using Blueprints
  • Start on Indie Game Development
  • Learn Events, Function and Blueprint Communication (Learn Events, Functions and Communication between Blueprints)

Requirements

  • Windows knowledge
  • Basic Unreal Engine Editor skills (Basic knowledge of the Unreal Engine Editor)

Description

This course received the Epic Mega Grants!
Epic Mega Grants recipient!

Audio: Portuguese-BR
Subtitles: English and Portuguese-BR

Check Captions Roadmap lesson to learn more about the subtitles.
All companion material are available in Portuguese and English.

>>> ENGLISH <<<

In this course you will learn the Blueprints Fundamentals. This is the first step to start creating your own games and projects, and to begin to understand the Unreal Engine. There are more than 250 lessons, prepared in a didactic way.

The couse was recorded in Portuguese, but many English speaker students can follow with the English Captions.

—-

What are Blueprints? Blueprints are the visual system that frees the user from direct contact with programming language. C ++ code are visually represented within the engine. This way you can create whole games and project without having to know the programming language used in the background.

Therefore, this course goal is not to show you countless lessons so you can just copy. I will teach you the whys of every fundamental and you can apply all you learned in any kind of project as you wish. It is this fact that most students like about this course.

Still in doubt? Access some classes available for free.

= = = Content Description = = = = =

In this course we will see all Blueprints fundamentals so you can start creating your own games. Unreal Engine allows you to create interactive projects and games and using the same tools used by large AAA studios and indies developers around the world. If you want to start your career in game development with one of the best engines in the market, this is your course.

We will learn about variables, Events, Functions, Blueprint Communication, Materials, Timelines, Vectors, First and Third Person Characters, Interfaces, and then use all this knowledge to publish our first Project for Windows. This course is not a tutorial that will show you just how to create a game. The proposal is to teach you the fundamentals before you start making the first project. If you already have any knowledge, you can skip the initial classes and go straight to the practical classes.

= = = What do I need to know to start the course? = = =

You need no previous experience with games to follow this course.
But you need to have some basic knowledge in Unreal. How to navigate and basic editor navigation.

>> The couse was recorded in Portuguese, but many English speaker students can follow with the English Captions.

**************************************************** *************************************************

> >> ENGLISH <<<
In this course you will learn the basics about Blueprints.
This is the first step to start creating your own games and projects, and to start understanding Unreal Engine.

There are more than 250 classes, prepared in a didactic way for you that is STARTING at Engine.
This course has a focus for BEGINNING users on the engine.
If you expect more advanced content, please do not give the course a low grade for this reason.

—-

What are Blueprints?
Blueprints is the visual system that does not require direct contact with the programming language.
The functions, events, classes and objects of the c ++ code are represented visually within the engine.
That way you can create entire games without having to know the programming language in depth.

Therefore, the objective of this course is not only to show you countless classes for you to copy.
I will teach you the reasons for each foundation and when you understand this you can apply it as you like.
It is this fact that most students praise, and it is not by chance that this course has one of the highest ratings among all the games courses available on the platform.

Still in doubt?
Access some classes available for free.

————–

=== Detailed Description of Content ===

In this course we will see all the basics of Blueprints so you can start creating your own games. The Unreal Engine allows you to create games and interactive projects, using the same tools used by major AAA developers and indie developers around the world.

We will use Blueprints, a visual script system that does not require programming.
If you want to start your career in game development with one of the best engines on the market, this is your course.

We will learn about Variables ,  Event Types, Functions , Characters , Communication between Blueprints, Materials, Timelines, Vectors, First and Third Person Character, Interfaces,  and then use all this knowledge to publish our first project for Windows.

This course is not a tutorial that will show you just how to create a game type.
The proposal is to teach you the basics BEFORE you start doing the first project.
If you already have some knowledge, you can skip the initial classes and go straight to the practical classes.

=== What do I need to know to start the course? ===

You do not need prior experience with games to follow the course.
If you have never used the Unreal Engine, you can enroll at the same time in our Unreal Engine Essentials course  . It is a completely free course for those using the Game Engine for the first time.

Beginner Level – don’t worry, we will start classes from the basics and basic concepts.
Intermediate level – there are some concepts and theories that can help you. see the list of classes for the entire course content.

——Who this course is for:

  • Indie Devs who want to learn Blueprints (Indie game developers who want to learn about Blueprints)
  • Professionals that want to create creative and interactive solutions (Professionals that want to create creative and interactive solutions)
  • Artists that want to create their own Projects and Games
  • Blueprint beginners (Beginners in the universe of Blueprints.)

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